Name: Jonah Holden-Maillard
P Number: P13193617
Email: p13193617@myemail.dmu.ac.uk
Project Title: Gravity Kart
Overview: This is a set of gravity karts, based on concepts for project yellow. Project yellow is a brief provided by Exient, the developers of Angry Birds GO. The karts were modelled and unwrapped using 3DS Max and then textured in substance painter and photoshop. The final, game-ready models use a 512 x 512 texture and no more than 3000 tris.
P Number: P13193617
Email: p13193617@myemail.dmu.ac.uk
Project Title: Gravity Kart
Overview: This is a set of gravity karts, based on concepts for project yellow. Project yellow is a brief provided by Exient, the developers of Angry Birds GO. The karts were modelled and unwrapped using 3DS Max and then textured in substance painter and photoshop. The final, game-ready models use a 512 x 512 texture and no more than 3000 tris.
Unwrap: Unwrapping was completed in 3DS Max.
Textures: The models were textured using a combination of substance painter for the base PBR values and photoshop to add hand-painted details. The in-game karts use (from left to right) 1x 512x512 albedo, roughness and metalness. For the 'stylised PBR test', a normal map was also used.
Final Renders: Rendered in Marmoset Toolbag 2.0.
Conclusion: Unfortunately I've only been able to fully complete 1 of the 3 karts. This is for a couple of reasons. First of all, I lost nearly half of the three weeks allocated to this project to starting over. I also misunderstood the brief on my first attempt and approached this project with a realistic, hard surface workflow. This limited the amount of UV space I could share between componenets, costing me texture space and making hand-painting much more dificult.
The 'stylised PBR test' kart is OK but it doesn't meet the brief and I realised to late that I shouldn't have wasted time with a high-poly to low-poly workflow. For this reason, I decided to re-unwrap the first kart and complete the remaining karts in the final week. While it's a shame I wasn't able to create final textures for the karts, atleast I learned a lot from these turbulent few weeks.
The 'stylised PBR test' kart is OK but it doesn't meet the brief and I realised to late that I shouldn't have wasted time with a high-poly to low-poly workflow. For this reason, I decided to re-unwrap the first kart and complete the remaining karts in the final week. While it's a shame I wasn't able to create final textures for the karts, atleast I learned a lot from these turbulent few weeks.